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Chapter 172: Arrogant Challenger: Ignition
「Now then, wouldnt you say that Nitro Squad is in a big pinch since Silvia Goldberg decided to show up in this Exhibition Match」
「Lets see, the player No Face still needs to make his debut, so at the current moment his skill at gaming and power are still unknown, so it remains to be seen if hes going to be a challenge for Silvia Goldberg……」
「It sounds as difficult as being a soldier in the middle of the warzone whos been shot in the stomach and there are no medics in the vicinity!」
Just like that, my battle against Silvia Goldberg was about to begin, while a certain someone was still not present, with everyone else thinking that hes still waging a brutal war in the toilet.
「It certainly does…… Lets see if Player No Face shows us the true extent of his abilities, just like a wild rabbit when its being hunted by a predator.」
「Without any further ado, lets switch to character selection.
Player Silvia picks Meetias, of course!」
「Weve already seen Meetias in the previous game, but his mobility is something that shouldnt be underestimated.
And although it is difficult to carry out, this mobility combined with Player Silvias skills and natural tenacity is what earned her the title of United States number one!」
「Yes, when it comes to Silvia Goldberg combined with her Meetias, the only term that comes to mind is: numer one.」
Thats right, I am yet to discover a method to bring down the undefeated Silvia Goldberg.
To that end, I even read through various Internet forums dedicated to beating her, with some of them possessing information only Pro Gamers would happen to know.
And the answer that kept on appearing most of the time was “Counter”.
Its impossible to play against Meetias normally.
And since the map is so spacious, it is also impossible to catch him if he decided to run away, since there are little to no environmental obstacles.
So what is left to you Countering him as hes about to attack.
And I say counter, but in case of Silvias Meetias it is more like trying to smack a meteor going at you at full speed and with no intention of changing its course.
Back to what I was saying, it is also said that Amdrava is the best possible counter pick for Meetias.
Mainly because its the character that two people used – the two that got really close to bringing Silvia Goldberg down.
Its all about being able to force your opponent to come close to you while maintaining high alert and keeping your defenses up at all times.
Also, being able to slip some DoT damage here and there was never a bad thing.
That would allow you to negate the fact that Amdrava was unable to keep up with Meetias, that Meetias would have to come to you.
That is Silvia Goldbergs greatest disadvantage.
And the character I chose has almost seventy percent disadvantage against Meetias.
Because he has not got what Amdavara has.
Yes, it is Meetiass arch—nemesis, picked by me for obvious role-playing reasons.
That character is……
「Now then, who No Face is going to pick…… NO WAY! Are you kidding me! Cursed Prison!」
Gloves striking the ground, insults being thrown left and right, dragging the finger across the neck in an obvious gesture…… This is going to be a battle of West versus East, of modern versus ancient, of weak versus strong where both sides desire victory.
The ultimate underdog versus the ultimate champion.
「Cursed Prison! Its Cursed Prison! Cursed Prison, the arch-nemesis of Meetias!」
Cursed Prison was pretty much useless in the hands of those who got a chance at beating Silvia Goldberg.
However, those two challengers were crushed mercilessly without any chances at striking back.
It is even said that using Cursed Prison against Silvias Meetias is a kind of taboo, and if you happen to choose it still……
It means that you mean some serious **ing business.
Shouldnt you avoid Cursed Prison if you wanted to earn as much time as possible Maybe.
But that was Pencilgtons opinion, not my own.
To be perfectly honest, Id much rather beat Silvia Goldberg with this here Cursed Prison than by using some gimmicky character or mirrored Meetias.
After all, stalling for time is much harder than just playing to win.
There is a whole lot more to take into consideration, and the additional RNG factors certainly wont make your job any easier.
And speeding up the hands of the clock was obviously not an option here.
Real life unfortunately does not work that way.
So I must do this the old fashioned way and tough it out as long as possible.
However, the fact that you stall for time does not mean that you cannot try your best to win.
I mean, I am going to lose in the end, but earning time does not stand in opposition of taking one round for myself.
Samurai, fairies, cyborgs…… There are characters that I find easy to handle and those that are not so much, but in the end the one that suited me best turned out to be the one that had thirty percent win ratio against Meetias in the last game.
Bizarre, huh
On the surface Cursed Prison looks to be overwhelmingly disadvantageous towards Meetias, but oddly enough nothing was done across all the other games to change those numbers.
Isnt that strange Whats more, in every single game Cursed Prisons win rate against Meetias was sitting at the exact thirty percent, nothing more and nothing less.
「Those thirty percent hold the key to victory……!!」
I see, so Pencilgtons evaluation of Wezaemon with AGI cranked up to nineteen was not all that off the mark after all.
It is unlikely that any normal human would be able to have such reaction time if it wasnt for the help of some third party source, but that was actually what was going on here.
Gatling gun, the starting equipment of Cursed Prison, roars loudly as it starts to spew bullets out, aiming towards Meetias who began to move and tried to close the distance in between us with some complex #D maneouvers, just like during the last battle with Pencilgton.
However……
「Shes the weakest one of us Four Heavenly Kings––!!」
Speaking of games in which your mobility depends on wheels, racing games naturally come to mind first.
However, if those wheels are strapped to a person rather than the object, racing car is no longer appropriate.
Tank is the word youre looking for.
And when it comes to humans moving on wheels, I think that the biggest advantage to be had there is the fact that you can rotate your body freely without actually needing to move your legs.
By turning the wheels on my legs in the opposite directions, something like super turns are possible.
And currently I was using those super turns to try and swat down a nasty meteor, but so far I was only hitting the void.
Ahh, I get it, I get it already.
That way you can avoid all you want, but you wont be able to hit.
That is why……
「Fall down, green light!」
「Wah!」
Just as I attack her, the only possible way to dodge that is through a mid-air jump.
And the exact moment when she needs to do that mid-air jump is my window of opportunity for attack.
But thats not over!
I knew that those star-shaped googles would be poor at reflecting light, but apparently the effect was even bigger than I initially expected.
「Look at you, youre not half bad!」
「Gee, thanks!」
Its an honor to be complimented by a Pro Gamer of this caliber, but I couldnt help it but to think that she was simply mocking me.
Not to mention that I was slowly running out of options here.
And with Katsu still not being here, she knew it perfectly well that my back was against the wall.
「But what else can I do here except to give it my all and focus on the task at hand!」
「I like guys that are determined, but sometimes too much is even worse than not having any!」
「Now thats something I can bet my chips on!」
I didnt think that Round One would be this difficult.
And I couldnt be sure about that since my field of view was blocked currently, but I thought that for a moment out there I could see a mile flashing on her face.
…… Hes still not here.
Chapter 172: Arrogant Challenger: Ignition
「Now then, wouldnt you say that Nitro Squad is in a big pinch since Silvia Goldberg decided to show up in this Exhibition Match」
「Lets see, the player No Face still needs to make his debut, so at the current moment his skill at gaming and power are still unknown, so it remains to be seen if hes going to be a challenge for Silvia Goldberg……」
「It sounds as difficult as being a soldier in the middle of the warzone whos been shot in the stomach and there are no medics in the vicinity!」
Just like that, my battle against Silvia Goldberg was about to begin, while a certain someone was still not present, with everyone else thinking that hes still waging a brutal war in the toilet.
「It certainly does…… Lets see if Player No Face shows us the true extent of his abilities, just like a wild rabbit when its being hunted by a predator.」
「Without any further ado, lets switch to character selection.
Player Silvia picks Meetias, of course!」
「Weve already seen Meetias in the previous game, but his mobility is something that shouldnt be underestimated.
And although it is difficult to carry out, this mobility combined with Player Silvias skills and natural tenacity is what earned her the title of United States number one!」
「Yes, when it comes to Silvia Goldberg combined with her Meetias, the only term that comes to mind is: numer one.」
Thats right, I am yet to discover a method to bring down the undefeated Silvia Goldberg.
To that end, I even read through various Internet forums dedicated to beating her, with some of them possessing information only Pro Gamers would happen to know.
And the answer that kept on appearing most of the time was “Counter”.
Its impossible to play against Meetias normally.
And since the map is so spacious, it is also impossible to catch him if he decided to run away, since there are little to no environmental obstacles.
So what is left to you Countering him as hes about to attack.
And I say counter, but in case of Silvias Meetias it is more like trying to smack a meteor going at you at full speed and with no intention of changing its course.
Back to what I was saying, it is also said that Amdrava is the best possible counter pick for Meetias.
Mainly because its the character that two people used – the two that got really close to bringing Silvia Goldberg down.
Its all about being able to force your opponent to come close to you while maintaining high alert and keeping your defenses up at all times.
Also, being able to slip some DoT damage here and there was never a bad thing.
That would allow you to negate the fact that Amdrava was unable to keep up with Meetias, that Meetias would have to come to you.
That is Silvia Goldbergs greatest disadvantage.
And the character I chose has almost seventy percent disadvantage against Meetias.
Because he has not got what Amdavara has.
Yes, it is Meetiass arch—nemesis, picked by me for obvious role-playing reasons.
That character is……
「Now then, who No Face is going to pick…… NO WAY! Are you kidding me! Cursed Prison!」
Gloves striking the ground, insults being thrown left and right, dragging the finger across the neck in an obvious gesture…… This is going to be a battle of West versus East, of modern versus ancient, of weak versus strong where both sides desire victory.
The ultimate underdog versus the ultimate champion.
「Cursed Prison! Its Cursed Prison! Cursed Prison, the arch-nemesis of Meetias!」
Cursed Prison was pretty much useless in the hands of those who got a chance at beating Silvia Goldberg.
However, those two challengers were crushed mercilessly without any chances at striking back.
It is even said that using Cursed Prison against Silvias Meetias is a kind of taboo, and if you happen to choose it still……
It means that you mean some serious **ing business.
Shouldnt you avoid Cursed Prison if you wanted to earn as much time as possible Maybe.
But that was Pencilgtons opinion, not my own.
To be perfectly honest, Id much rather beat Silvia Goldberg with this here Cursed Prison than by using some gimmicky character or mirrored Meetias.
After all, stalling for time is much harder than just playing to win.
There is a whole lot more to take into consideration, and the additional RNG factors certainly wont make your job any easier.
And speeding up the hands of the clock was obviously not an option here.
Real life unfortunately does not work that way.
So I must do this the old fashioned way and tough it out as long as possible.
However, the fact that you stall for time does not mean that you cannot try your best to win.
I mean, I am going to lose in the end, but earning time does not stand in opposition of taking one round for myself.
Samurai, fairies, cyborgs…… There are characters that I find easy to handle and those that are not so much, but in the end the one that suited me best turned out to be the one that had thirty percent win ratio against Meetias in the last game.
Bizarre, huh
On the surface Cursed Prison looks to be overwhelmingly disadvantageous towards Meetias, but oddly enough nothing was done across all the other games to change those numbers.
Isnt that strange Whats more, in every single game Cursed Prisons win rate against Meetias was sitting at the exact thirty percent, nothing more and nothing less.
「Those thirty percent hold the key to victory……!!」
I see, so Pencilgtons evaluation of Wezaemon with AGI cranked up to nineteen was not all that off the mark after all.
It is unlikely that any normal human would be able to have such reaction time if it wasnt for the help of some third party source, but that was actually what was going on here.
Gatling gun, the starting equipment of Cursed Prison, roars loudly as it starts to spew bullets out, aiming towards Meetias who began to move and tried to close the distance in between us with some complex #D maneouvers, just like during the last battle with Pencilgton.
However……
「Shes the weakest one of us Four Heavenly Kings––!!」
Speaking of games in which your mobility depends on wheels, racing games naturally come to mind first.
However, if those wheels are strapped to a person rather than the object, racing car is no longer appropriate.
Tank is the word youre looking for.
And when it comes to humans moving on wheels, I think that the biggest advantage to be had there is the fact that you can rotate your body freely without actually needing to move your legs.
By turning the wheels on my legs in the opposite directions, something like super turns are possible.
And currently I was using those super turns to try and swat down a nasty meteor, but so far I was only hitting the void.
Ahh, I get it, I get it already.
That way you can avoid all you want, but you wont be able to hit.
That is why……
「Fall down, green light!」
「Wah!」
Just as I attack her, the only possible way to dodge that is through a mid-air jump.
And the exact moment when she needs to do that mid-air jump is my window of opportunity for attack.
But thats not over!
I knew that those star-shaped googles would be poor at reflecting light, but apparently the effect was even bigger than I initially expected.
「Look at you, youre not half bad!」
「Gee, thanks!」
Its an honor to be complimented by a Pro Gamer of this caliber, but I couldnt help it but to think that she was simply mocking me.
Not to mention that I was slowly running out of options here.
And with Katsu still not being here, she knew it perfectly well that my back was against the wall.
「But what else can I do here except to give it my all and focus on the task at hand!」
「I like guys that are determined, but sometimes too much is even worse than not having any!」
「Now thats something I can bet my chips on!」
I didnt think that Round One would be this difficult.
And I couldnt be sure about that since my field of view was blocked currently, but I thought that for a moment out there I could see a mile flashing on her face.
…… Hes still not here.
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